The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. 1

Event hooks (or callbacks) are a simple way of implementing the observer pattern where a the subject notifies the observers when certain events occurs.


Event hooks can be used to implement event-driven programming, where the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs/threads.2


We use Rust’s traits feature to define the expected behaviour of our events interface. The trait will contain the event hooks that the event handlers are supposed to implement.

The use of trait makes our event handlers to be generic (they can be of any type), all that will be required of them is to have an implementation of the trait.

For illustration, I’ll implement an event-driven Logger that records tcp connection events.

Below is a trait that implements an events interface for a tcp socket communication

pub trait Events {
    fn on_connect(&self, host: &str, port: i32) {}
    fn on_error(&self, err: &str) {}
    fn on_read(&self, resp: &[u8]) {}
    fn on_shutdown(&self) {}
    fn on_pre_read(&self) {}
    fn on_post_read(&self) {}

Then, a simple Logger struct implements the trait as follows

struct Logger;

impl Events for Logger {
    fn on_connect(&self, host: &str, port: i32) {
        println!("Connected to {} on port {}", host, port);

    fn on_error(&self, err: &str) {
        println!("error: {}", err);

    fn on_read(&self, resp: &[u8]) {
        print!("{}", str::from_utf8(resp).unwrap());

    fn on_shutdown(&self) {
        println!("Connection closed.");

    fn on_pre_read(&self) {
        println!("Receiving content:\n");

    fn on_post_read(&self) {
        println!("\nFinished receiving content.")

The Logger acts as the Observer that gets notified when events occur.

Next, we have a HttpClient struct that does some tcp network calls and notifies its registered hooks (observers) when the events occurs.

struct HttpClient {
    host: String,
    port: i32,
    hooks: Vec<Box<Events>>,

impl HttpClient {
    pub fn new(host: &str, port: i32) -> Self {
        Self {
            host: host.to_owned(),
            port: port,
            hooks: Vec::new(),

    pub fn add_events_hook<E: Events + 'static>(&mut self, hook: E) {

    pub fn get(&self, endpoint: &str) {
        let cmd = format!("GET {} HTTP/1.1\r\nHost: {}\r\n\r\n", endpoint, self.host).into_bytes();
        let mut socket = self.connect().unwrap();
        for hook in &self.hooks {
        loop {
            let mut buf = vec![0; 512usize];
            let cnt = socket.read(&mut buf[..]).unwrap();
            if !buf.is_empty() {
                for hook in &self.hooks {
            } else {
                for hook in &self.hooks {
        for hook in &self.hooks {


    pub fn connect(&self) -> io::Result<TcpStream>{
        let addr = format!("{}:{}", self.host, self.port);
        match TcpStream::connect(addr) {
            Ok(stream) => {
                for hook in &self.hooks {
                    hook.on_connect(&self.host, self.port);
            Err(error) => {
                for hook in &self.hooks {


The HttpClient struct implements a add_events_hook method that is used to register the events handlers.

To piece all together, we have a main function that:

fn main() {
    let mut  http_stream = HttpClient::new("httpbin.org", 80);

The Logger will log the events to the terminal:

Connected to httpbin.org on port 80
Receiving content:

HTTP/1.1 200 OK
Connection: keep-alive
Server: meinheld/0.6.1
Date: Fri, 03 Nov 2017 09:16:40 GMT
Content-Type: application/json
Access-Control-Allow-Origin: *
Access-Control-Allow-Credentials: true
X-Powered-By: Flask
X-Processed-Time: 0.000749111175537
Content-Length: 33
Via: 1.1 vegur

  "origin": ""

Finished receiving content.
Connection closed.

Voila! That’s a simple implementation of event hooks in Rust. The complete code can be found here


There is a lot of event driven work being done using Rust and here are some interesting projects that you can check out:


  1. https://en.wikipedia.org/wiki/Observer_pattern
  2. https://en.wikipedia.org/wiki/Event-driven_programming
  3. https://doc.rust-lang.org/book/second-edition/ch10-02-traits.html
  4. https://doc.rust-lang.org/book/second-edition/ch19-03-advanced-traits.html
  5. https://doc.rust-lang.org/std/net/struct.TcpStream.html
  6. https://github.com/seanmonstar/reqwest/issues/155